gifts in action
POSTED ON Oct 17, 2022 14:36:06 GMT -5
Post by Mirror on Oct 17, 2022 14:36:06 GMT -5
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noah st. cloud
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Noah can borrow the gifts of others, rendering them unable to use their talents while in his possession. However, not all gifts can be mimicked; Noah’s power is sort of like a shield and if someone's gift isn’t hitting that shield, he can’t access it. Each gift offers Noah a certain taste/sensation when he’s copying it, and he must focus on that taste/sensation to keep it.[break][break]
He can keep an unfamiliar gift in his possession without using it for about thirty minutes, whereas gifts he's familiar with (i.e. used multiple times before) can be kept for an hour. Gifts that alter someone's physical appearance without their conscious effort will automatically do the same to him. He cannot copy two gifts at the same time unless they are reliant on each other to work, therefore he will always switch to the gift he was affected by last (even if he wanted to keep the first gift).[break][break]
Gifts in his possession will only be as strong as they are in the hands of the original holder, though Noah is likely to have less control over it due to inexperience. [break][break]
power mimicry and negation
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Noah can borrow the gifts of others, rendering them unable to use their talents while in his possession. However, not all gifts can be mimicked; Noah’s power is sort of like a shield and if someone's gift isn’t hitting that shield, he can’t access it. Each gift offers Noah a certain taste/sensation when he’s copying it, and he must focus on that taste/sensation to keep it.[break][break]
He can keep an unfamiliar gift in his possession without using it for about thirty minutes, whereas gifts he's familiar with (i.e. used multiple times before) can be kept for an hour. Gifts that alter someone's physical appearance without their conscious effort will automatically do the same to him. He cannot copy two gifts at the same time unless they are reliant on each other to work, therefore he will always switch to the gift he was affected by last (even if he wanted to keep the first gift).[break][break]
Gifts in his possession will only be as strong as they are in the hands of the original holder, though Noah is likely to have less control over it due to inexperience. [break][break]
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Below is a list of gifts currently being used by active characters on site, along with how I think Noah's power would interact with them. Please feel free to message me if you think Noah's power would interact differently with your character's gift(s)! I'd love to hear your thoughts <3[break][break]
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Ashley – Animal empathy & Scrying.[break][break]
Cass – Invisibility. Noah will be particularly heartbroken when he hears about this one; since invisibility can't directly hurt/be used on him, he can't copy this gift.[break][break]
Eve – Precognition. As this gift technically doesn’t affect his present self, his gift does not try to take it even if he appears in visions.[break][break]
Gavyn – Analgesia.[break][break]
Maddison – Power negation. Noah cannot copy this gift since his borrowing ability will already be cancelled out by it![break][break]
[break]Cass – Superhuman hearing and sight. Cass needs to focus these senses on Noah for him to pick them up. Accustomed to his normal senses, Noah always struggles when given enhanced ones. He's likely to extend his hearing range way too far and end up hurting his ears, or 'zoom in' his vision by accident and ruin his depth perception, so he likes to give these gifts back as soon as possible.[break][break]
Grace – Dimensional storage. Noah would be yeeted into the void and then have the ability to create his own void. But... he'd still be in Grace's void, and she'd have no way of retrieving him until he gave her power back. He could stay in there forever if he wanted since her gift is technically continually being used on him, but he'd be very bored.[break][break]
John – Shapeshifting. Noah would need to be hurt by John in a non-human form. He’s likely to lose retention of this gift quickly, as shifting into any animal would also give him that animal’s instincts and cause him to lose focus.[break][break]
Mason – Superhuman senses. See: Cass[break][break]
[break]Acker – Technology manipulation. Noah needs to be affected by a piece of technology Acker has given/is giving orders to (i.e. hurt by one of The Lads or a gadget Acker has given special properties).[break][break]
Cass – Superhuman sense of smell and taste. Cass needs to focus on sniffing out Noah for him to pick up his sense of smell. For enhanced taste, Cass basically needs to lick Noah lmao.[break][break]
Dane – Beast summoning. At the least, Noah would need to get nipped/scratched by a beast Dane created. Noah's creations would be very eldritch-horror type beings – melty creatures with many teeth. But with enough practice and studying of anatomy he might be able to create something a bit more normal.[break][break]
Eve – Telepathy. He simply needs Eve to hear one of his thoughts.[break][break]
Gavyn – Analgesia (on others). Noah needs to attend one of Gavyn's performances and have his hurts soothed by him.[break][break]
Maddison – Power sensing. Simply needs his gift to be 'sensed' by Maddie.[break][break]
Mallyce – Pyrokinesis. Get burned by flames created by Mallyce.[break][break]
Mattis – Siren abilities. Mattis needs to use her empathy or mind control gifts on Noah for him to borrow them. He can only use one at a time.[break][break]
Mayvis – Fear perception. If Mayvis makes Noah see something he fears, this gift will pass to him.[break][break]
Nell – Regeneration/healing others. Noah needs to be healed by Nell.[break][break]
Saavik – Persuasion. Saavik needs to use her persuasive voice on Noah for his own gift to take effect.[break][break]
Syd – Echo-location. If Syd uses their gift to find Noah, he can copy it. [break][break]
Tawny – Memory manipulation. Noah's gift will kick in if Tawny takes a peek through his memories. [break][break]
gifts in play
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Below is a list of gifts currently being used by active characters on site, along with how I think Noah's power would interact with them. Please feel free to message me if you think Noah's power would interact differently with your character's gift(s)! I'd love to hear your thoughts <3[break][break]
UNCOPIABLE GIFTS
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Ashley – Animal empathy & Scrying.[break][break]
Cass – Invisibility. Noah will be particularly heartbroken when he hears about this one; since invisibility can't directly hurt/be used on him, he can't copy this gift.[break][break]
Eve – Precognition. As this gift technically doesn’t affect his present self, his gift does not try to take it even if he appears in visions.[break][break]
Gavyn – Analgesia.[break][break]
Maddison – Power negation. Noah cannot copy this gift since his borrowing ability will already be cancelled out by it![break][break]
DIFFICULT/IMPOSSIBLE TO USE GIFTS
[break]Cass – Superhuman hearing and sight. Cass needs to focus these senses on Noah for him to pick them up. Accustomed to his normal senses, Noah always struggles when given enhanced ones. He's likely to extend his hearing range way too far and end up hurting his ears, or 'zoom in' his vision by accident and ruin his depth perception, so he likes to give these gifts back as soon as possible.[break][break]
Grace – Dimensional storage. Noah would be yeeted into the void and then have the ability to create his own void. But... he'd still be in Grace's void, and she'd have no way of retrieving him until he gave her power back. He could stay in there forever if he wanted since her gift is technically continually being used on him, but he'd be very bored.[break][break]
John – Shapeshifting. Noah would need to be hurt by John in a non-human form. He’s likely to lose retention of this gift quickly, as shifting into any animal would also give him that animal’s instincts and cause him to lose focus.[break][break]
Mason – Superhuman senses. See: Cass[break][break]
COPYABLE GIFTS
[break]Acker – Technology manipulation. Noah needs to be affected by a piece of technology Acker has given/is giving orders to (i.e. hurt by one of The Lads or a gadget Acker has given special properties).[break][break]
Cass – Superhuman sense of smell and taste. Cass needs to focus on sniffing out Noah for him to pick up his sense of smell. For enhanced taste, Cass basically needs to lick Noah lmao.[break][break]
Dane – Beast summoning. At the least, Noah would need to get nipped/scratched by a beast Dane created. Noah's creations would be very eldritch-horror type beings – melty creatures with many teeth. But with enough practice and studying of anatomy he might be able to create something a bit more normal.[break][break]
Eve – Telepathy. He simply needs Eve to hear one of his thoughts.[break][break]
Gavyn – Analgesia (on others). Noah needs to attend one of Gavyn's performances and have his hurts soothed by him.[break][break]
Maddison – Power sensing. Simply needs his gift to be 'sensed' by Maddie.[break][break]
Mallyce – Pyrokinesis. Get burned by flames created by Mallyce.[break][break]
Mattis – Siren abilities. Mattis needs to use her empathy or mind control gifts on Noah for him to borrow them. He can only use one at a time.[break][break]
Mayvis – Fear perception. If Mayvis makes Noah see something he fears, this gift will pass to him.[break][break]
Nell – Regeneration/healing others. Noah needs to be healed by Nell.[break][break]
Saavik – Persuasion. Saavik needs to use her persuasive voice on Noah for his own gift to take effect.[break][break]
Syd – Echo-location. If Syd uses their gift to find Noah, he can copy it. [break][break]
Tawny – Memory manipulation. Noah's gift will kick in if Tawny takes a peek through his memories. [break][break]
[attr="class","NoahGiftsBox"]
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Gifts Noah has borrowed in the past and is therefore somewhat familiar with.[break][break]
Atmokinesis - The ability Noah is most experienced with. He can control weather with such an ease that it's almost as though he were born with this gift himself. Aerokinesis, photokinesis, thermokinesis, electrokinesis, and cyrokinesis also fall under this category. [break][break]
Beast Summoning - Borrowed from Dane once. Noah made a very wonky and empty-headed dog. He would need to extensively study animal anatomy if he wants his next attempt to be any better.[break][break]
Blowfish Quills - Borrowed from Esha once. Funny, but not very practical. He struggled to think of a use for it aside from giving Esha a break.[break][break]
Chlorokinesis - Borrowed from an NPC who attacked him with vines. Noah returned the favour but, as he was injured, he did not have the time nor energy to experiment with this power too much.[break][break]
Empathy/Emotion Manipulation - Borrowed from Mattie and very fleetingly from one or two NPCs. It makes him uncomfortable and he'll quickly try to return this gift if it falls into his lap. Due to lack of trying he's not good at untangling others' feelings from his own and it becomes very confusing and quite distressing as other people tend to feel more strongly than he does. He's almost completely useless at intentionally altering another person's emotional state; he's more likely to throw his own emotions at them by accident.[break][break]
Enhanced Senses - Noah has met and borrowed from multiple gifted with enhanced senses, usually by accident. It's often an unpleasant/disorienting experience and thus he's gotten good at blocking this gift out, shoving it back at the rightful owner within seconds of acquiring it. Enhanced sense of smell isn't so bad.[break][break]
Healing - Noah is no stranger to Blackstorm's healers. He has no reservations with seeking them out when he's got some cuts or bruises or worse, and he very much enjoys the feeling of being mended by magic. Using this gift on others isn't quite as gratifying, but he's done so a few times just to see what its like. [break][break]
Hydrokinesis - Borrowed from an NPC referred to as 'Aquaman' in his phone contacts.[break][break]
Illusion - Borrowed from various NPCs, and is therefore a gift Noah is more competent with than his average borrow.[break][break]
Matter Ingestion - Borrowed from Rotty once. Ate his bloodied sweater as part of cleaning up a crime scene.[break][break]
Memory Manipulation - Borrowed from Tawny. He's not very good at controlling which memories he sees, but he's fairly competent at withholding her gift and can usually touch others without being thrown into their past. While empathy could be compared to dunking a bucket of ice water on his head (like - surprise! You're surrounded by people with feelings!!), viewing someone's memories is like slowly wading into a river and adjusting to the temperature on your own terms, thus making it a far gentler and less jarring way for Noah to learn to see someone as a living individual and 'equal'.[break][break]
Mind Control/Persuasion - Borrowed from a sector agent after his family's demise. The first gift Noah borrowed that was unrelated to weather or temperature.[break][break]
Night vision - Borrowed from Blackstorm NPC.[break][break]
Pyrokinesis - Borrowed from Blackstorm NPC.[break][break]
Shapeshifting - Got bitten by an NPC whose favourite form was a raccoon and met another NPC (Giuseppe) who could only shift into a dog. Noah tried to shift himself into various different animals but quickly lost control of the gift each time as that animal's instincts took over. It's far easier to shift into having different human features i.e. a different face or hair colour.[break][break]
Superhuman strength - Borrowed from a potential Blackstorm recruit. It ended badly.[break][break]
Technology manipulation - Borrowed from Acker. Without the scientist's level of knowledge of technology, Noah found little use for this gift and suffered from frequent nosebleeds due to overexertion/not recognising his limits.[break][break]
Telekinesis - Borrowed only once from an NPC named Joel. Joel used this gift to apply pressure to Noah's head, but when Noah tried to do the same to Joel... he applied a little too much and made a mess.[break][break]
Tracking - A gift that allows the user to simply know where someone they've previously met is. Occasionally, this gift is thrown into his lap when he crosses the mind of the original owner. It frustrates him to no end not knowing who it belongs to. (It belongs to a character who I might add to the site later lmao)[break][break]
Thermokinesis - In the same vein as atmokinesis, Noah's mother had this gift and thus he has an expert understanding and control over it.[break][break]
previously borrowed
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Gifts Noah has borrowed in the past and is therefore somewhat familiar with.[break][break]
Atmokinesis - The ability Noah is most experienced with. He can control weather with such an ease that it's almost as though he were born with this gift himself. Aerokinesis, photokinesis, thermokinesis, electrokinesis, and cyrokinesis also fall under this category. [break][break]
Beast Summoning - Borrowed from Dane once. Noah made a very wonky and empty-headed dog. He would need to extensively study animal anatomy if he wants his next attempt to be any better.[break][break]
Blowfish Quills - Borrowed from Esha once. Funny, but not very practical. He struggled to think of a use for it aside from giving Esha a break.[break][break]
Chlorokinesis - Borrowed from an NPC who attacked him with vines. Noah returned the favour but, as he was injured, he did not have the time nor energy to experiment with this power too much.[break][break]
Empathy/Emotion Manipulation - Borrowed from Mattie and very fleetingly from one or two NPCs. It makes him uncomfortable and he'll quickly try to return this gift if it falls into his lap. Due to lack of trying he's not good at untangling others' feelings from his own and it becomes very confusing and quite distressing as other people tend to feel more strongly than he does. He's almost completely useless at intentionally altering another person's emotional state; he's more likely to throw his own emotions at them by accident.[break][break]
Enhanced Senses - Noah has met and borrowed from multiple gifted with enhanced senses, usually by accident. It's often an unpleasant/disorienting experience and thus he's gotten good at blocking this gift out, shoving it back at the rightful owner within seconds of acquiring it. Enhanced sense of smell isn't so bad.[break][break]
Healing - Noah is no stranger to Blackstorm's healers. He has no reservations with seeking them out when he's got some cuts or bruises or worse, and he very much enjoys the feeling of being mended by magic. Using this gift on others isn't quite as gratifying, but he's done so a few times just to see what its like. [break][break]
Hydrokinesis - Borrowed from an NPC referred to as 'Aquaman' in his phone contacts.[break][break]
Illusion - Borrowed from various NPCs, and is therefore a gift Noah is more competent with than his average borrow.[break][break]
Matter Ingestion - Borrowed from Rotty once. Ate his bloodied sweater as part of cleaning up a crime scene.[break][break]
Memory Manipulation - Borrowed from Tawny. He's not very good at controlling which memories he sees, but he's fairly competent at withholding her gift and can usually touch others without being thrown into their past. While empathy could be compared to dunking a bucket of ice water on his head (like - surprise! You're surrounded by people with feelings!!), viewing someone's memories is like slowly wading into a river and adjusting to the temperature on your own terms, thus making it a far gentler and less jarring way for Noah to learn to see someone as a living individual and 'equal'.[break][break]
Mind Control/Persuasion - Borrowed from a sector agent after his family's demise. The first gift Noah borrowed that was unrelated to weather or temperature.[break][break]
Night vision - Borrowed from Blackstorm NPC.[break][break]
Pyrokinesis - Borrowed from Blackstorm NPC.[break][break]
Shapeshifting - Got bitten by an NPC whose favourite form was a raccoon and met another NPC (Giuseppe) who could only shift into a dog. Noah tried to shift himself into various different animals but quickly lost control of the gift each time as that animal's instincts took over. It's far easier to shift into having different human features i.e. a different face or hair colour.[break][break]
Superhuman strength - Borrowed from a potential Blackstorm recruit. It ended badly.[break][break]
Technology manipulation - Borrowed from Acker. Without the scientist's level of knowledge of technology, Noah found little use for this gift and suffered from frequent nosebleeds due to overexertion/not recognising his limits.[break][break]
Telekinesis - Borrowed only once from an NPC named Joel. Joel used this gift to apply pressure to Noah's head, but when Noah tried to do the same to Joel... he applied a little too much and made a mess.[break][break]
Tracking - A gift that allows the user to simply know where someone they've previously met is. Occasionally, this gift is thrown into his lap when he crosses the mind of the original owner. It frustrates him to no end not knowing who it belongs to. (It belongs to a character who I might add to the site later lmao)[break][break]
Thermokinesis - In the same vein as atmokinesis, Noah's mother had this gift and thus he has an expert understanding and control over it.[break][break]
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[newclass=.NoahGiftsBox div div] margin:0px; padding:10px 20px; border-radius:0px; font: 12px muli; color:#747272; [/newclass]
[newclass=.NoahGiftsBox div div a] font:11px muli; [/newclass]
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[newclass=.EveGifts] --EveGiftsAccent:#76979b; [/newclass]
[attr="class","EveGifts"]
[attr="class","EveGiftsHeader"]
evening cadieux
[attr="class","EveGiftsBody"]
[attr="class","EveGiftsBox"]
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Eve can glimpse the future through her dreams, and she can refine the meanings of these visions by consulting her tarot cards. She can also hear the thoughts of others and speak telepathically if she desires, but the latter is generally a bad idea and seen as an emergency-only measure.[break][break]
Eve’s dreams offer some insight to the days ahead, just over a month into the future at most. People may appear in her dreams (even those she has yet to meet), but they rarely speak and she can’t always tell by their expression alone whether the interaction is friendly or not, so she must turn to their surroundings and search for symbolism.[break][break]
The symbolism in her dreams tends to be Western-centric – the type of things an English teacher might point out in classic American literature, such as a skull reflecting death and an owl indicating wisdom. The rest tends to reflect the symbolism of the tarot cards she’s so fond of, such as three upright cups signifying friendship or an upside-down pentacle suggesting lack of foresight.[break][break]
She keeps an extensive dream journal; not a single detail is missed in case it turns out to be prophetic. But there’s no real way to differentiate predictive dreams from normal ones, so sometimes she starts her day with wild expectations that never come true.[break][break]
Her precognition gift has evolved into the waking world. She can hold a question in her head as she shuffles and spreads out a tarot deck, and then her eyes are drawn to the card that holds the answer and she feels a pull in her gut. There’s still symbolism to decipher, but Eve is so well-versed in tarot meanings that it’s a lot simpler to consult them than it is to fuss over her dreams.[break][break]
This power is not limited to her own future; she can ask questions about the future of others. However, it's worth knowing that the fortunes she tells cannot be avoided. One way or another, they will come true.[break][break]
Thoughts sound to Eve as if the person they belong to is murmuring. Thus, just as if the person were actually speaking aloud, proximity is key. She’s always leaning closer to others, keeping her voice soft so she can overhear their thoughts even while she’s talking. Sometimes her words can get a bit jumbled as she’s trying to listen and speak at the same time.[break][break]
She can’t see images/scenes a person is imagining; only conscious words and musings get through to her, which is not as much as you’d think.[break][break]
precognition and telepathy
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Eve can glimpse the future through her dreams, and she can refine the meanings of these visions by consulting her tarot cards. She can also hear the thoughts of others and speak telepathically if she desires, but the latter is generally a bad idea and seen as an emergency-only measure.[break][break]
DREAMS
Eve’s dreams offer some insight to the days ahead, just over a month into the future at most. People may appear in her dreams (even those she has yet to meet), but they rarely speak and she can’t always tell by their expression alone whether the interaction is friendly or not, so she must turn to their surroundings and search for symbolism.[break][break]
The symbolism in her dreams tends to be Western-centric – the type of things an English teacher might point out in classic American literature, such as a skull reflecting death and an owl indicating wisdom. The rest tends to reflect the symbolism of the tarot cards she’s so fond of, such as three upright cups signifying friendship or an upside-down pentacle suggesting lack of foresight.[break][break]
She keeps an extensive dream journal; not a single detail is missed in case it turns out to be prophetic. But there’s no real way to differentiate predictive dreams from normal ones, so sometimes she starts her day with wild expectations that never come true.[break][break]
TAROT
Her precognition gift has evolved into the waking world. She can hold a question in her head as she shuffles and spreads out a tarot deck, and then her eyes are drawn to the card that holds the answer and she feels a pull in her gut. There’s still symbolism to decipher, but Eve is so well-versed in tarot meanings that it’s a lot simpler to consult them than it is to fuss over her dreams.[break][break]
This power is not limited to her own future; she can ask questions about the future of others. However, it's worth knowing that the fortunes she tells cannot be avoided. One way or another, they will come true.[break][break]
HEARING THOUGHTS
Thoughts sound to Eve as if the person they belong to is murmuring. Thus, just as if the person were actually speaking aloud, proximity is key. She’s always leaning closer to others, keeping her voice soft so she can overhear their thoughts even while she’s talking. Sometimes her words can get a bit jumbled as she’s trying to listen and speak at the same time.[break][break]
She can’t see images/scenes a person is imagining; only conscious words and musings get through to her, which is not as much as you’d think.[break][break]
SPEAKING TELEPATHICALLY
To speak telepathically, Eve first needs to be in thought-hearing range of the individual she’s trying to communicate with. It’s a bit easier if they're looking in her eyes, and easier still if she has skin-to-skin contact. But nothing about it is pleasant, and both she and her target will feel nausea and (if she’s projecting more than a simple sentence) will end up with matching nose bleeds and headaches.[break]
[newclass=.EveGifts] width:500px; height:700px; background-color:#333333; overflow:hidden; background-image:url(https://i.imgur.com/N7pwbPa.jpg); background-size:500px; background-repeat: repeat;[/newclass]
[newclass=.EveGiftsHeader] width:500px; height:110px; background-color:#aaa; background-color:#5b6664; position:relative; display:flex; align-items:center; justify-content:space-between; overflow:hidden; [/newclass]
[newclass=.EveGiftsHeader div:last-child] width:50px; background-color:#333; height:100%; display:flex; flex-flow:column nowrap; align-items:center; justify-content:center; [/newclass]
[newclass=.EveGiftsHeader div a] font-size:20px; color:#5a5a5a; margin:10px 0px; [/newclass]
[newclass=.EveGiftsHeader h1] margin:0px 0px 0px 25px; display:block; position:relative; text-align:left; font:40px Archivo Black; text-transform:uppercase; color:#fafafa; text-shadow: -1px -1px 0 #333, 1px -1px 0 #333, -1px 1px 0 #333, 1px 1px 0 #333; [/newclass]
[newclass=.EveGiftsHeader:before] content:''; position:absolute; left:0px; width:100%; height:110px; opacity:.75; background-image:url(https://i.imgur.com/b787CZS.jpg); background-size:500px; background-repeat: no-repeat; align-items:center;[/newclass]
[newclass=.EveGiftsBody] width: 448px; height:560px;padding:45px 25px 25px 25px; display:flex; flex-flow:row wrap; align-items:center; justify-content:space-between; overflow: scroll;[/newclass]
[newclass=.EveGiftsBody::-webkit-scrollbar]width:3px;background-color:#fff;border:#fff 1px solid;[/newclass]
[newclass=.EveGiftsBody::-webkit-scrollbar-thumb]width:3px;background-color:#76979b;[/newclass]
[newclass=.EveGiftsBox] width:100%; margin-bottom:25px; [/newclass]
[newclass=.EveGiftsBox:last-child] margin-bottom:0px; [/newclass]
[newclass=.EveGiftsBox h1] float:left;margin:5px; text-align: center; margin:-20px 0px 0px 25px; width: 180px; background: #76979b; padding: 20px 15px; color: #fff; font: italic bold 13px/100% 'Times', sans-serif; letter-spacing: 5px;overflow:hidden;[/newclass]
[newclass=.EveGiftsBox div] background-color:#f5f5f5; margin-top:-10px; margin-bottom:20px; text-align:left; padding:10px;[/newclass]
[newclass=.EveGiftsBox h2] margin:0px; min-height:20px; display:flex; align-items:center; justify-content:flex-start; font: bold 12px/12px Archivo Black; color:var(--EveGiftsAccent);[/newclass]
[newclass=.EveGiftsBox h2:before] content:''; min-width:25px; margin-right:10px; height:1px; background-color:#eaeaea; [/newclass]
[newclass=.EveGiftsBox h2:after] content:''; margin-left:10px; flex-grow:1; min-width:25px; height:1px; background-color:#eaeaea; [/newclass]
[newclass=.EveGiftsBox div div] margin:0px; padding:10px 20px; border-radius:0px; font: 12px muli; color:#747272; [/newclass]
[newclass=.EveGiftsBox div div a] font:11px muli; [/newclass]
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